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Old Dec 12, 2008, 11:31 AM // 11:31   #121
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rits need more love but other than that great update
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Old Dec 12, 2008, 11:38 AM // 11:38   #122
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Originally Posted by Nightow View Post
...Anyone else not getting their RP?
Nope, I got my points
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Old Dec 12, 2008, 11:44 AM // 11:44   #123
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Nice update! Shame they made some assissin elite's overpowered again.. *PS*
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Old Dec 12, 2008, 11:55 AM // 11:55   #124
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Oh well. SF farming needs more energy, but other than that it's still doable. Thank god for that.
Got my tourney points as well

All in all I like the update. Amatz got nerfed, but the Kurzick title wasn't on my list of achievable max titles anymore anyway, so meh. Now my hopes for the 30th title are on ID-ing golds from vaettir farming, since my main is pre-survivor. So please, never touch SF again Anet. My heart can't take it anymore.
Love those ranger elite buffs
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Old Dec 12, 2008, 12:18 PM // 12:18   #125
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OMG! Peace and Harmony became useful.

I can't wait to get home and see this update in action. gg aNet
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Old Dec 12, 2008, 12:39 PM // 12:39   #126
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I don't know what is worse this statement;

Quote:
Monks with strong Energy management are dangerous, a fact that has kept us from making Boon Signet and Peace and Harmony more powerful.
Or the fact they nerfed Peace and Harmony in to more of what we already have a plethora of when they could have just lifted its conditions to make it useful.

Nercos have energy regen management, Mesmers have energy regen management, Ele's have energy regen management, Monks do not have energy regen management! They have blessed sig that only works if you are a bonder and had peace and harmony that could only be used to regen in between battles and now that's gone.


On the Rit stuff;

No Rit worth his salt will ever put a Rit elite on his skil bar, Rit elites across the board are 100% epic failures. The couple that were actually usable once upon a time have been nerfed to uselessness. So do not insult the gaming community by tinkering with a couple trying to make us believe you are going to make them worthwhile, just leave that dead horse dead.


Judging from these changes in this update and past changes it is overwhelmingly apparent you at Anet have not actually played this game for any length of time for a very long time and are basing your skill changes on whines and complaints instead of experience.

Why anyone would ever invest a single cent in GW2 just to put themselves through this kind of halfass nonsense all over again is beyond me I sure as hell won't.
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Old Dec 12, 2008, 12:56 PM // 12:56   #127
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Or the fact they nerfed Peace and Harmony in to more of what we already have a plethora of when they could have just lifted its conditions to make it useful.

Nercos have energy regen management, Mesmers have energy regen management, Ele's have energy regen management, Monks do not have energy regen management! They have blessed sig that only works if you are a bonder and had peace and harmony that could only be used to regen in between battles and now that's gone.


.
Why don't you run a second class and get energy management then? Secondly PnH update was a BUFF, not a nerf. What on earth are you talking about? 1 pip of regen that gets removed 5 seconds into the battle or a skill that removes hexstacks and destroys hexes and conditions completely?

Stop spamming your skills and learn to play, 4 pips is more than enough.
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Old Dec 12, 2008, 01:19 PM // 13:19   #128
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Looks like a fun set of buffs for PvE, and I can hardly wait to try some of these out. Signet of Ghostly Might seems like a good elite to try on an any/Rt build for Norn Fighting Tournament, and Clamor of Souls might be a good elite for a Channeling hero. Smiters finally get a ranged, direct holy nuke! Huzzah! ('bout time. I expect it will become a staple of builds for Shards of Orr, if nothing else.) Splinter-Hundred Blades builds are probably appearing on PvX as I type. My beastmaster ranger and his team of beastmaster heroes should have a fine time with the new, improved Strike as One, and the changes to Spike Trap make me want to try trapping for a while. Lots of fun in this update for just about every class. Bravo, Anet!
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Old Dec 12, 2008, 02:24 PM // 14:24   #129
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There is tons of hex/condition removers why another one
No love for monks ,look like christmas coming.

Gratz on very interesting mesmer skills, so I back to my mesmer girl.
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Old Dec 12, 2008, 03:40 PM // 15:40   #130
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Quote:
There is tons of hex/condition removers why another one
No love for monks ,look like christmas coming.
Are you kidding me? They fixed the lamest Monk Elite skill EVER. It rocks against hexways and other craps.

Also, I think I'll make a Necromancer for PvE after 2 years since I deleted my old one... Just for the Aura of the Lich.
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Old Dec 12, 2008, 03:49 PM // 15:49   #131
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Needs more nerfs, and in my opinion the majority of elite buffs should be PvE-only.
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Old Dec 12, 2008, 03:50 PM // 15:50   #132
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A few tweaks:

Energy Boon - Reduce recharge to 20 and duration to 10.

Archer's Signet
- Your next 1..3 bow attacks cause bleeding and poison for 1..15 seconds.

Angelic Bond
- Reduce recharge to 20 and duration to 4.

Signet of Spirits
- You also gain 3..8 energy per spirit in earshot.

Also:

Lots of changes here are off the "hey, that would be fun" variety, which I something I really like to see. As the skills change, the game changes, and it just feels fresh and fun with every update like this. I'd love for them to tackle a handful of useless non-elite skills next, and just make them fun, instead of attempting to achieve pure game balance. Note that my definition of fun includes nothing that is insanely overpowered, just interesting to play with and against.
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Old Dec 12, 2008, 04:16 PM // 16:16   #133
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Nice update imo
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Old Dec 12, 2008, 04:26 PM // 16:26   #134
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Well I have had it and am getting out. I am sick and tired of all the irritating tweaks to the game that make the game less fast and more frustrating. How does it make Customers happy that something that once took 1/2 hour to accomplish now takes much longer. I guess I have hung in here longer than most, but the incessant nerfing and no substantial content is pushing me to move on.

I am a PvE, because if you want to play real PvP, play a FPS game. I play PvE as I wanted more cooperative play than competitive play as I was getting burned out on FPS competitive play.

The question I have, now that I come to the conclusion of discontinuing my GW playing, is what to do with all my accumulated wealth and valuable items. It would be interesting if everyone that was disgruntled with the game just dumped those things into the game which may likely disrupt the game economy as protest to these incessant nerf irritations.

It just appears to me that Anet is not looking on how to retain customers, especially loyal ones to usher in GW2, but is loosing them. Having done all the chapters of GW with all 10 classes and each at least one time through and some multiple times, the changes I have seen recently have continue to disappoint.

Veterans of the game want challenging, speedy, with good rewards and many of the speed clears were providing that. First with Celerity nerf and now these other nerfs is discouraging veterans of the game from continuing. There are many other game options out there, so maybe now is the time to explore those options and send a signal to Anet.

Last edited by gerg-nad; Dec 12, 2008 at 04:32 PM // 16:32..
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Old Dec 12, 2008, 04:28 PM // 16:28   #135
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Perma SF is very challenging.
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Old Dec 12, 2008, 04:56 PM // 16:56   #136
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I personally liked the update. UWSC were broken and should have been nerfed months ago. Its a shame they didn't happen sooner.
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Old Dec 12, 2008, 04:57 PM // 16:57   #137
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Quote:
Originally Posted by gerg-nad View Post
blabla
you just made me laugh out loud, thanks
and eh, plz leave the game
ktybye

OT: yay, they put effort in trying new stuff,
hope meta shifts a bit, should be an interesting weekend at least
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Old Dec 12, 2008, 05:06 PM // 17:06   #138
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The new Monk and Paragon buffs will make Mo/P even more effective at escorting jade carriers in Jade Quarry.... UGH.
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Old Dec 12, 2008, 05:32 PM // 17:32   #139
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I like this update..seems more metas will come out..also some more builds to play with..

Last edited by Nessar; Dec 12, 2008 at 05:35 PM // 17:35..
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Old Dec 12, 2008, 05:43 PM // 17:43   #140
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Okay, this would make me laugh, too, but I think the dude's serious.

1. Update is great, so many underused and underpowered elites will have a use.
2.
Quote:
challenging, speedy, with good rewards and many of the speed clears were providing that
Is a horrible, horrible lie. Someone should chop off your thumbs and feed you with them for that.
3.
Quote:
How does it make Customers happy that something that once took 1/2 hour to accomplish now takes much longer.
Wait, so you think that a game should have a "PUSH HERE TO WIN AT EVERYTHING FOREVER" button? I mean, GW already has a couple of those.


Or you are just a frustrated PuG SC UW moron that doesn't understand this update will hurt only morons like yourself that can't even manage energy properly? Poor you. But seriously, better for the game if you leave now. Thanks to people like you we have no challenge in PvE.
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